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Wednesday, December 31, 2008

Best Apple Spoof of 2008 - Grand Theft Auto IV

As 2008 comes to an end, we thought we’d look back at one of the best Apple spoofs from the last year. And the winner, hands down, is Grand Theft Auto IV.

GTA IV hit like a bombshell when it was released in April, received a ton of accolades, and subsequently won a few “Game of the Year” awards. But even in the midst of all the killing and violence, GTA IV came through with the great biting social commentary that we’ve come to expect from Rockstar. Check out these pics from the game (from an Internet cafe) which do a great job of mocking Apple and users of Apple products.

Check out the iMac, and the browsers close resemblance to Safari. But the real ‘gold’ lies in the description of this fictional company called “Fruit”:

Think Simple. Think Minimalism. Think Overpriced.

YOU ARE FINALLY LIVING. DESIGN HAS EVOLVED TO MAKE YOUR LIFE WORTH LIVING.

Funny shit. But it doesn’t end there.

The new IFRUIT Phone is advertised with the following tagline

“No buttons. No reception. No Storage Capacity. All Ego”

Who would have thought GTA IV would have predicted the iPhone 3G reception fiasco a full 3 months ahead of time!

Google's New Year Logo - 2009

Friday, December 26, 2008

iPhone Final Fantasy: Huge Control Pad and Tiny Game Screen

Final Fantasy: Crystal Defenders has arrived for the iPhone/iPod in the App store just in time for Christmas. There are demo version and full version available. The demo version is getting poor user reviews primarily because of poor user interface. The primary game screen consists of a huge virtual keypad and the tiny game screen, each taking half of screen space on the iPhone. Although players can tilt the iPhone game screen to landscape mode and get a larger game screen, they can’t add defenders or level up defenders while in the landscape mode. It is awkward to be tilting the iPhone back and forth just to play the game. The demo also only allows for 3 job classes. That makes the demo substantially less enjoyable.

Aside from the poor user interface. Crystal Defenders really is a good Tower Defense game with familiar Final Fantasy characteristics. When combined with a maximum of 8 job classes in a single game, killing those Final Fantasy monsters can be a lot of fun. Soldiers and Monks run around their posts inflicting damage to monsters while thieves join the fray by pillaging fallen enemies for twice the usual gil (gold). Dragoons, Black mages, Time mages, Archers, and other also aid in your task preventing those pesky monsters from getting to the other side. Finally, if those monsters are a little too much, unleash the summons to eliminate those monsters.

There are 3 different play modes in Crystal Defenders, each mode gives you additional maps, jobs, options, and summons. Each map has an easy and an advanced version. In W2 and W3 mode, the ability to use field crystals is added. Those crystals can add attack strength, range, or speed to neighboring defenders.

Crystal Defenders is a fun and challenging game. A fine addition to the Tower Defense category. However, the developers at SquareEnix really should be learning about optimal iPhone user interface for games. Staring at the tiny game screen for so long may make someone go blind! If SquareEnix doesn’t want lawsuits coming their way, fix the tiny gameplay screen and the big virtual keypad! Tap Defense and Fieldrunners are great iPhone tower defense games with excellent user interface!

Wal-Mart to start selling iPhones on Sunday

CHICAGO (Reuters) - Wal-Mart Stores Inc said on Friday it will start selling Apple Inc's iPhone on Sunday, but the popular cell phones that can surf the web will not be priced as low as some anticipated.

Wal-Mart plans to sell the black 8-gigabyte iPhone 3G model, which also holds about 2,000 songs, for $197. The 16-gigabyte model, in black or white, will be priced at $297. All of the phones require a new two-year service agreement from AT&T Inc or a qualified upgrade, Wal-Mart said.

The move gives Apple the chance to reach millions of Wal-Mart shoppers who may not be as familiar with the company's products.

Wal-Mart typically appeals to a lower-income group of shoppers than those who buy Apple's Macintosh computers, iPods and iPhones, which are typically more expensive that other PCs and music players. But the world's largest retailer has also lured new customers seeking low prices in a recession.

Wal-Mart used discounts to draw in millions of cash-strapped shoppers during the holiday season. It was among the first to advertise its deals this fall, including hot electronics such as flat-screen televisions.

Numerous websites had previously speculated that Apple would offer a 4-gigabyte model of the iPhone for $99 at Wal-Mart stores. But the phones being sold at Wal-Mart are the same ones already on the market, for about $2 below the prices offered at other locations.

AT&T, the exclusive U.S. wireless service provider for iPhone, currently sells the cheapest version for $199 for a model with 8 gigabytes of storage, and $299 for the 16-gigabyte version. AT&T declined to comment.

KEEPING THE TRAFFIC

Wal-Mart was one of few U.S. retailers whose sales fared well in the weeks after U.S. Thanksgiving and it is trying to keep shoppers coming back to its stores after Christmas. It ran a commercial on Friday morning showing a mother taking her son to Wal-Mart to spend the gift card he got for the holiday.

While the commercial did not refer to iPhones, it did show the pair heading into the electronics section of a Wal-Mart store.

Wal-Mart's move may put pressure on Best Buy Co Inc, the largest consumer electronics retailer. Until now, Best Buy had been the only retailer besides Apple's own stores and AT&T stores selling the iPhone.

Best Buy currently the 8-gigabyte iPhone on sale for $189.99 and the 16-gigabyte version for $289.99, each priced $10 less than their usual price at Best Buy.

Wal-Mart also said its stores could match local competitors' advertised prices during a promotional period.

The phones will be available in nearly 2,500 stores beginning Sunday, December 28.

Apple posted a stronger-than-expected 26 percent rise in fiscal fourth-quarter profit in October, spurred by strong sales of the faster, next-generation iPhones. Apple sold 6.89 million iPhones during the quarter, which ended on September 27.

Shares of Apple rose 81 cents to $85.85 in morning trading, while Wal-Mart rose 2 cents to $55.46. Best Buy was flat at $26.70.

Saturday, December 20, 2008

International web services improve after cable cut (AFP)

PARIS (AFP) - A French ship on Saturday took experts to repair broken undersea Mediterranean cables that caused severe disruption to telephone and Internet services across the Middle East and Asia, France Telecom said.

But many operators said communications services had improved as alternative routes had been used to carry calls and Internet information.

The France Telecom cable ship Raymond Croze left Seyne-sur-Mer, southern France, on Friday night and was expected to be on the scene of the damage, between Sicily and Tunisia, on Monday, a spokesman said.

Egypt was one of countries worst affected by Friday's incident, but state news agency MENA reported that Internet communications there would be restored to more than half of normal capacity on Saturday.

Egypt announced on Friday that it was re-routing Internet services to back-up cables and satellite.

The disruption also affected countries as far away as Singapore, Malaysia, India, Pakistan, the United Arab Emirates and Qatar, but most reported services returning to normal on Saturday.

The cables are jointly owned by several dozen different countries. One cable is 40,000 kilometres (25,000 miles) long and links 33 different countries while a second is 20,000 kilometres long and serves 14 states.

An official of Mumbai-based Reliance Communications blamed a ship's anchor dragging off the Egyptian port of Alexandria. France Telecom also said this was a "probable" cause of the disruption.

One cable appeared to be fully severed, while the other two seemed to be only partially cut, he added.

France Telecom said that temporary re-routing of communications had reduced the disruption for clients, especially as traffic was lower at the weekend. Business communication links between Europe and India had been diverted via the United States.

Friday, December 19, 2008

YouTube launches HD video page

YouTube announced Thursday that it has launched a new landing page to corral all the high-definition video uploaded to the site.

Along with the new page, YouTube's HD player now launches in a widescreen window that takes up the majority of the browser window. YouTube posted an FAQ on how to how to encode HD videos and how to avoid "windowboxing"--images that are surrounded by black bars.

The video-sharing site quietly rolled out HD-enabled videos earlier this month by adding a "watch in HD" option where the "watch in high quality" option usually appears. Last month, the site began expanding the viewable width of all videos appearing on the site, creating an image like that of a movie theater screen or high-definition television.

The site is also testing three new landing pages dedicated to the popular categories of news, movies, and music. Each page will be populated with the most popular content on the site related to that category, YouTube explained on a company blog:

The news page will be populated with breaking stories from around the world as well as news drawn from the Google News service; music will feature rising videos alongside playlists dedicated to different genres; movies will showcase some of the most popular short and full-length movies on YouTube today.

The popular "Where the hell is Matt?" video looks stunning in HD.

(Credit: YouTube)

Thursday, December 18, 2008

iPhone users love their Wi-Fi

A new report from the mobile advertising company Admob says that 42 percent of iPhone Internet requests came from Wi-Fi hot spots rather than AT&T's 3G wireless network in November. This is quite a bit higher than most Wi-Fi capable phones, which typically average about 10 to 20 percent.

(Credit: Apple)

Several bloggers say they think iPhone users are gravitating toward Wi-Fi more because AT&T's 3G network is not up to snuff. Om Malik at GigaOm said AT&T's 3G service was as unpredictable as Lindsay Lohan's mood.

But I don't really think that is the issue. Personally, I haven't had many problems accessing the data network from my iPhone in New York City. I have had dropped calls. But for the most part, whether I'm on Wi-Fi or AT&T's 3G network, downloading e-mail or accessing the Web from my phone works pretty well.

I think there are two reasons why iPhone users are opting for Wi-Fi when it's available. And these reasons could provide some interesting lessons for phone manufacturers and wireless carriers.

For one, accessing a Wi-Fi access point on the iPhone is easy. I have Wi-Fi access turned on on my phone. Whenever I fire up the browser or download e-mail, a list of available networks pops up. If I'm home or in a network I've already been on, most times the phone will automatically connect via Wi-Fi instead of the 3G network. I don't have to really think about it. It just happens. So most times, as a user, I'm not consciously deciding to use Wi-Fi or not.

But whether I choose a Wi-Fi network or not, downloads from the Wi-Fi network are noticeably faster, which is why I have the Wi-Fi option turned on in the first place.

So what does this really mean for wireless operators? I think it's pretty obvious. Wireless users want fast networks, especially when they're using a device like the iPhone, which is made for the Internet. They want to browse Web pages and download e-mails quickly. If Wi-Fi is the fastest network available, then people will use it. If AT&T is able to significantly increase the speeds on its network, which the company promises it will do soon, then people will use that network.

I also think Admob's findings might serve as a cautionary signal to Verizon Wireless, which has opted not to support Wi-Fi on some of its hottest phones, such as the BlackBerry Storm. Verizon said the Storm, which is a touch screen smartphone that competes head-to-head with the iPhone, didn't include Wi-Fi support because it would eat up too much battery life and make the device too bulky.

But I think the lack of Wi-Fi may prove to be a negative for the Strorm, as it could be one factor that pushes some consumers toward the iPhone, if they're considering both devices. The thing is I'm not really sure why Verizon is resisting Wi-Fi. It's true that a device with Wi-Fi capability may access free hot spots rather than the 3G cellular network, but since AT&T and Verizon Wireless require customers sign up for data plans when they purchase these devices, I don't see the carriers really losing any money if consumers use free Wi-Fi hot spots for data downloads. In fact, the carriers may actually benefit from their customers using Wi-Fi more, because it puts less strain on their wireless data networks.

The real issue could be that Verizon is afraid of voice over IP services like Skype and Truphone, which allow users to bypass the carrier network to make free and low-cost phone calls.

Apple sued over Apple TV

A maker of wireless set-top boxes has filed a patent-infringement lawsuit against Apple, claiming the company hired away three employees with knowledge of technology that would be included in Apple TV.

In a six-page complaint filed Tuesday with the Illinois Northern Federal District Court, EZ4Media claims Apple TV, AirPort Express, and Macintosh computers infringe on patents owned by the set-top box maker. The patents--specifically 7,130,616, 7,142,934, 7,142,935, and 7,167,765--were obtained in March by EZ4Media from Universal Electronics, according to a report in InformationWeek, which first reported the suit.

In its suit, Bannockburn, Ill.-based EZ4Media claims Apple hired three former Universal Electronics employees-- Nick Kalayjian, Bruce Edwards, and Wendy Goh--during the development of Apple TV.

"Each of these employees had access to (Universal's) confidential and proprietary information and left (Universal) for Apple within 30 days of each other in the second quarter of 2005," the complaint says. "Apple TV was commercially introduced in September 2006."

Kalayjian, who now works at Tesla Motors, told InformationWeek that he wasn't involved in the development of Apple TV and declined to comment further.

EZ4Media seeking an injunction prohibiting Apple from further acts of infringement, as well as "damages adequate to compensate it for the infringement that has occurred, but in no event less than a reasonable royalty."

This is not the first lawsuit EZ4Media has filed over these patents. In June, the company filed two suits, the first against Logitech, Netgear, and D-Link, and the second against Samsung, Pioneer, Yamaha, D&M Holdings, and Denon. Samsung was dropped from the lawsuit after an undisclosed out-of-court settlement.

Apple representatives could not immediately be reached for comment.

Universal Music seeing 'tens of millions' from YouTube

YouTube's traffic machine may finally be turning into a cash machine.

For the first time, there are signs that YouTube is driving significant revenue for itself and some of the video site's partners. In an interview with CNET News this week, Rio Caraeff, executive vice president of Universal Music Group's eLabs, said the largest of the top recording companies is bringing in "tens of millions of dollars" from YouTube.

"(YouTube) is not like radio, where it's just promotional," said Caraeff, who heads up Universal's digital group. "It's a revenue stream, a commercial business. It's growing tremendously. It's up almost 80 percent for us year-over-year in the U.S. in terms of our revenue from this category."
"Doug Morris, Universal's CEO, has led the industry to set up videos as a revenue stream. Since 2005, Universal has gone from making zero dollars on music videos to nearly $100 million."

Universal, the home of such acts as Akon, the Black Eyed Peas, and U2, has a two-part licensing deal with YouTube, as do the other major labels. Under the deal, the recording companies post music videos on the site and share advertising revenue with YouTube. The two companies also share ad revenue for music posted to the site by users.

"YouTube is the ideal place for labels to promote music and for fans to discover new artists and old favorites," said Chris Maxcy, YouTube's partner development director. "We're committed to being a good partner to music labels and are pleased they're having success on the site."

Caraeff declined to give specifics on Universal's deal with YouTube, but a music industry source close to the label said Universal will likely book nearly $100 million in revenue from video streaming this year. That figure includes video-streaming money from all of the company's partners, such as iMeem, MTV, and MySpace. The source said, however, that most of the cash comes from YouTube.

Universal is starting to see some significant cash from its deal with the video-sharing site for two reasons: first, YouTube's recent efforts to find a business model are working. The other is that music, by far the strongest single segment on YouTube, has always been a major draw.

"It's really coming to fruition I think in part due to YouTube's recent focus on monetization," Caraeff said, "and really trying to drive revenue around premium content more so than they have in the history of their short existence. They have finally turned their spotlight on 'How do we turn this into a business?' And that's benefiting the entire ecosystem of content owners as well."

This year, Google CEO Eric Schmidt pledged to wring more profits out of YouTube. Google paid $1.65 billion for the video-sharing powerhouse in October 2006. In the two years since, YouTube appeared to take tentative steps toward generating revenue while trying to avoid alienating users with too many ads.

This year, the company has become more aggressive. Among the long list of changes was last month's announcement that YouTube would sell keyword search terms. To make the site more attractive to advertisers as well as video producers, YouTube has improved the quality of video and rolled out a test version of a wide-screen player. More importantly, YouTube has improved the quality of its filtering technology so unauthorized copies of television shows and films can be removed quickly by copyright owners.

But the big question is whether the growth in music-video revenue says more about the music industry than it does about YouTube.

Universal's YouTube channel is overwhelmingly the largest on the video site. The record label is the all-time most viewed channel, with nearly 3 billion views. Second-place Sony BMG, the second largest recording company, trails by more than 2 billion views with 485 million total views.

Of the top 10 channels on YouTube, 7 are music related. They include channels from Warner Bros. Records, Soulja Boy, and Disney's Hollywood Records.

Only a few years ago, the record labels saw music videos as promotional vehicles only. Some argue one of the music industry's biggest mistakes was giving videos away to MTV nearly 30 years ago. Doug Morris, Universal's CEO, has led the industry to set up videos as a revenue stream. Since 2005, Universal has gone from making zero dollars on music videos to nearly $100 million.

"Certainly, in the last year the rise of free to consumer ad-supported video has become a very significant part of our business coming from a variety of areas," Caraeff said. "YouTube is driving a very large quantity of that... We have a great relationship with YouTube, and the future for us will be more than with YouTube than we're doing today.

"We're working with them on a variety of new concepts and new businesses to take the groundwork we've done in the last year and half and do a lot more with it," he added. "I wouldn't expect to see us just do business with YouTube like we used to do."

Oracle still looks strong despite 2Q earnings dip (AP)

SAN FRANCISCO - Oracle Corp.'s earnings are weakening for the first time in years, but the business software maker still may be in reasonably good shape despite the economy's terrible condition.

After buying dozens of smaller rivals since 2004, Oracle has assembled a lucrative line of recurring revenue from product updates to help tide it over even if its sales of new software licenses deteriorate in the deepening recession.

Oracle's maintenance contracts account for about half of its business, generating more than $11 billion in annual revenue — a cushion that so for has enabled Oracle to avoid the mass layoffs and other austerity measures being imposed at many other technology companies.

"From an investment perspective, I can't think of a better place to be hiding out than Oracle in this uncertain technology environment," said Pacific Crest Securities analyst Brendan Barnicle.

Some investors seemed to agree late Thursday after Oracle's second quarter earnings mirrored analyst estimates and management felt confident enough about the next few months to provide guidance in line with Wall Street's projections. Oracle shares gained 49 cents, or nearly 3 percent, in extended trading after finishing the regular session at $16.61, down 13 cents.

The Redwood Shores-based company said it earned $1.3 billion, or 25 cents per share in the three months ended in November. The net income dipped by $7 million from the same time last year while the earnings per share remained the same.

Although it was negligible, the erosion marked Oracle's first quarterly profit decline in three years.

But Oracle's profit in the latest quarter would have risen by 10 percent, if not for wild currency swings driven by the biggest financial crisis since the Great Depression.

Investors focus on another number anyway — Oracle's earnings after subtracting expenses for employee stock compensation and its acquisition spree.

Excluding those factors, Oracle said it would made 34 cents per share, matching the average estimate among analysts polled by Thomson Reuters.

Oracle's revenue of $5.61 billion, up 6 percent from last year, didn't live up to analyst expectations. On average, analysts had projected revenue of $5.84 billion.

Oracle's sales of new product licenses — a key measure of a software maker's health — also slipped. Software sales totaled $1.63 billion, down 3 percent from last year.

In September, management had predicted that its software license would rise anywhere from 2 percent to 12 percent.

But that forecast didn't envision the dollar rising as rapidly as it did against the euro and other key currencies during October and November after a string of failures and other troubles at major banks triggered a financial panic.

Besides hurting its international sales, the stronger dollar had the effect of exposing more of Oracle's sales to higher U.S. tax rates — a factor that deflated the company's earnings.

"Now, of course, obviously currency was not the only news going on in the quarter in the outside world and yet we feel just extremely good about our results," Safra Catz, Oracle's co-president, told analysts in a Thursday conference call.

Oracle projected adjusted earnings of 34 cents to 36 cents per share in the current quarter ending in February. Analysts, on average, expect 34 cents per share. The company anticipates its revenue in the current quarter will rise 8 percent to 11 percent, also falling within the range of analyst expectations.

If currencies remain at the same level in the current quarter as they were in the prior year, Oracle believes its sales of new licenses should range anywhere from a 2 percent decrease to an 8 percent increase.

Other major technology companies have been laying off workers and trimming expenses in other areas to shore up profits, but Oracle isn't making any radical changes yet. In another bullish sign, Oracle is still expanding its payroll. The company ended November with 86,657 employees, adding about 1,500 workers since August.

Mobile phone market to shrink in 2009

HELSINKI: Mobile phone sales will shrink next year at their fastest pace ever as consumers cut spending, a Reuters poll showed, with analysts increasingly concerned about unsold phones piling up in stores.

On average, the poll of 36 analysts shows global market volumes shrinking 6.6 per cent next year and 5.7 per cent in the fourth quarter -- traditionally the strongest period for the industry due to holiday sales.

In a similar poll in early November analysts on average forecast the market to rise 2.6 per cent in 2009.

But since then Nokia, the world's top mobile phone maker, has warned twice on market growth, saying on December 4 its best guess was for sales to fall 5 per cent or more next year.

"Fear and uncertainty are causing many suppliers and consumers to delay purchasing their next handsets," said Strategy Analytics' Neil Mawston.

Consumer electronics demand has slumped in the run-up to the key Christmas sales season, triggering the loss of 16,000 jobs at Sony Corp and profit warnings from Samsung Electronics Co and Texas Instruments Inc.

British electronics group Laird Plc, a component supplier for Nokia and others, on Tuesday announced the loss of 5,000 jobs, or nearly half its staff, and said it sees global handset volumes declining 10 per cent next year.

Analyst estimates varied significantly due to the uncertainties over economic growth, with 2009 forecasts ranging from a market contraction of 13 per cent to growth of 3 per cent. Only two analysts polled expect growth next year.

"A 5-10 per cent decline is the best guess at the moment," said Nordea analyst Martti Larjo. "This can move either way: if the economy continues to go downward the numbers could be worse. But while growth is not impossible, it's unlikely."

Inventories worry
The $190 billion handset market, which was born in the 1980s and became a major growth industry after a surge in t
he late 1990s, had a brief shock in 2001 when the market fell 6 per cent, its only contraction thus far.

Analysts said mobile phone makers may feel more pain this time around. When the market crashed in 2001, replacement sales tumbled but sales to first subscribers continued to grow due to the low penetration of mobile phones.

The European market -- where almost everybody has a phone and margins are fatter thanks to higher sales of technologically advanced phones -- is set to fall sharply this year and analysts say the trend will continue next year.

Sales volumes in emerging markets surpassed developed markets in 2005, and this year around two-thirds of sales are in emerging markets.

Mobile phone makers have had time to prepare for the market slowdown, but analysts said they were increasingly worried over the possible build-up of large inventories, just like in 2001.

"We fear that inventories could really exacerbate problems in the first quarter," said CCS Insight analyst Geoff Blaber.

"A number of vendors look set to try and reach targets set at the start of the year in a very different climate. That could result in a significant oversupply moving into the first quarter," Blaber said.

Analysts pointed to LG Electronics and Samsung Electronics as the most likely candidates to build-up inventories as they try to reach respective annual sales targets of 100 million and 200 million phones.

"We will reach 100 million units at all costs," the head of LG's telecom division said earlier this month.

LG is expected to sell fewer phones next year, but grab the No 3 spot in the market from Sony Ericsson.

The two largest vendors, Nokia and Samsung Electronics, are set to exit 2009 stronger than before, increasing their market shares to 39.6 percent and 17.3 per cent respectively.

Motorola is seen losing the most market share, with the wide range of estimates, from 55 million to 100.7 million phones, reflecting the uncertainties over the company's future.

Big video game fans prove crucial to the industry (AP)

NEW YORK - They stand in line outside stores waiting for midnight launches of new video games. When they get home after a long day, they plop down in front of the TV not to sit back and watch, but to play.

They're known as "core gamers." They are people like Greg Wilcox, who writes about video games and has bought roughly 100 this year, and people like Mark Hengst, who's in law enforcement and says daily gaming gives him an "interactive form of escapism." And there's Wyatt Du Frane, a geology graduate student who's been playing since he was a little boy.

"I like their scope," said Du Frane, 28, a student at Arizona State University. "A movie is only a couple of hours. A video game is more like a book or a TV series, where you can kind of continue the story."

For the video game industry, core gamers are proving crucial. Their willingness to regularly, loyally buy new titles — no matter what — gives the industry a better chance of success than other businesses that rely on discretionary spending vulnerable to the recession.

"As long as hard-core gamers have a job, they will continue to buy games," said IDC video games analyst Billy Pidgeon.

The industry's ability to lean on core gamers is a bit of a twist, because video game makers have been working hard to grow by expanding their mainstream appeal.

Families and people who haven't picked up a game controller in ages, or ever, have flocked to the easy-to-master Nintendo Wii since its 2006 launch. Taking note, Sony Corp. and Microsoft Corp. have been expanding what their game consoles offer, adding movies and TV shows, to attract people whose idea of the perfect Sunday afternoon doesn't involve shooting aliens. Software publishers like Ubisoft Entertainment, Activision Blizzard Inc. and Electronic Arts Inc. have boosted their titles aimed at young girls, families and women over 35, who have helped push game sales higher.

Yet some analysts believe it will turn out to be core gamers — who might be more reliable consumers of their favorite form of entertainment than movie buffs or sports fans, for example — who keep the industry afloat as the rest of us cut back.

Michael Pachter, an analyst with Wedbush Morgan, estimates that core gamers buy roughly half of all video games.

"They may be wealthy, they may be poor, but they have no clue we are in a recession," Pachter said.

Wilcox — who does know we are in a recession — said he's trimmed how much he spends on video games because of it. Still, he said, "people will always be buying games." After all, added the 44-year-old New York City resident, people need entertainment.

New blockbuster titles, like the post-apocalyptic "Fallout 3," the choose-your-own-adventure epic "Fable II" and alien shooter "Gears of War 2," go for $60 each. So if they don't have a lot of cash, core gamers have to get creative by renting, trading or selling used games. Du Frane uses this strategy to often avoid paying full price for games. But at least he's still buying them: In the economic downturn, instead of pulling back on games, he's cut back on going to bars and restaurants.

"For the same price I can get a game to occupy me," he said.

Similarly, while the game industry appears to be weathering the recession better than many businesses, it certainly has felt the effects. GameStop Corp., the world's largest video game retailer, has cut its earnings targets for its fiscal fourth quarter, which ends in January.

Core gamers, however, were not to blame. Chief Executive Daniel Dematteo said the company reduced its outlook to reflect an uncertainty inherent in the business this time of year. For most of the year, GameStop's main customers are reliable video game fans. Around the holidays, the company's customer base briefly shifts, as gamers' friends and families start poking around GameStop shelves looking for gifts. This is when things get more unpredictable, especially in the current economy.

In fact, in a recent conference call with analysts, Dematteo pointed to the success of new games such as "Call of Duty: World at War," "Gears of War 2" and "World of Warcraft: Wrath of the Lich King." All three are targeted at game enthusiasts.

"World of Warcraft," the world's most popular online game, brings in about half of the operating profit for its publisher, Activision Blizzard, according to analysts.

"If the core gamers and the avid gamers are with us through these very unpredictable times, that's a very, very good sign for us," said R. Richard Fontaine, GameStop's chairman, during the call.

So far, so good. Americans are spending more money than ever on video games — nearly $3 billion in November, according to the NPD Group. That was a 10 percent increase from the same month last year.

In 2007, people bought $18 billion worth of games, consoles and accessories. Even with discretionary budgets shrinking, the NPD Group expects this number to grow to at least $22 billion this year.

In contrast, U.S. consumer spending on home video is going down. Spending declined 2.4 percent for the first three quarters of the year, to $14.2 billion, according to industry tracker Video Business. The decline reflects lower purchases as well as a dip in rentals. Meanwhile, major pro sports leagues have begun cutting jobs and expenses, fearing that ticket sales will drop next year.

Hengst, 31, who lives in Los Angeles, recently bought the new "Prince of Persia" and the latest "Call of Duty" video games and estimates he spends a couple of thousand dollars a year on games.

"For me it's much like why I enjoy reading so much," Hengst said. "It's a form of escapism."

Portable devices give "cloud" computing new clout (Reuters)

BOSTON (Reuters) - Chances are the mobile phone tucked in your pocket, the lightweight laptop in your backpack, or the navigation system in your car are under a cloud.

That means much of your vital data is not just at your home, at the office or in your wallet, but can easily be accessed by hooking up to the huge memory of the Internet "cloud" with portable devices.

"There's a lot of buzz about this. Everybody wants to be connected to everything everywhere," said Laura DiDio, an analyst with Information Technology Intelligence Corp.

Cloud computing for mobile devices is taking off with the expansion of high-speed wireless networks around the world.

"You're in a car driving someplace. Not only do you want directions, you want weather reports. You want know what are the best hotels around, where are the restaurants," DiDio said.

That kind of information is available in cars -- and most other places -- via mobile phones, "netbook" laptops hooked up to wireless air cards and even high-end navigation systems.

The cloud has been around since the mid-1990s when Web pioneers such as Hotmail, Yahoo Inc and Amazon.com Inc started letting consumers manage communications, appointments and shopping via the Internet.

Expansion came after companies such as Google Inc offered free programs similar to Microsoft's Word and PowerPoint, using an ordinary PC hooked up to the Internet, or a wireless handheld computer, or phone such as Apple Inc's iPhone. Nowadays you can shoot a photo with your mobile phone and email it to a free photo-editing site such as Picnik.com. Rearden Commerce offers a "personal assistant" that manages airline bookings and restaurant reservations via Research in Motion Ltd's BlackBerry device.

NETBOOKS

The Internet cloud, which also stores photos, music and documents that could be lost if a mobile device or PC were damaged, also supports huge social networks such as Facebook and News Corp's MySpace.

"Cloud computing is going to accelerate. It's a no brainer," said Roger Entner, an analyst with Nielsen IAG. "The stronger the wireless networks become and the more ubiquitous they become, the easier it is to put things on the cloud."

PC makers including Dell Inc, Hewlett-Packard Co and Asustek Computer Inc have been successful in promoting "netbooks" -- a class of PCs introduced over the past two years that are essentially stripped down laptops, but smaller and less expensive. They are designed primarily to access the Web.

Nine of Amazon's 10 top-selling laptops are netbooks, which have little storage capacity and generally do not come with DVD drives. In the past, consumers paid a premium for smaller laptops, which often were high-end models.

"Netbooks hit an immediate sweet spot because of the price point," said Enderle Group analyst Rob Enderle.

A NEW TWIST

Back in the mid-1990s, Hotmail, now owned by Microsoft Corp, pioneered the use of a Web-based service.

Today Web-based email is one of the most widely used and easily accessible cloud services.

It works on ordinary laptops and netbooks. But it is rapidly gaining traction on "smart" mobile phones that share many functions with PCs. They include sophisticated devices such as the Blackberry and iPhone, as well as a new generation of handhelds from companies that include HTC Corp, Nokia and Palm Inc.

Analysts expect Internet companies to focus more attention on cloud-based applications for consumers in 2009.

"There's no way to stop it," said Enderle of the Enderle Group. "It's just a case of getting more and more consumer offerings based in the cloud."

Wednesday, December 17, 2008

Scientists find hole in Earth's magnetic field

LOS ANGELES – Recent satellite observations have revealed the largest breach yet seen in the magnetic field that protects Earth from most of the sun's violent blasts, researchers reported Tuesday. The discovery was made last summer by Themis, a fleet of five small NASA satellites.

Scientists have long known that the Earth's magnetic field, which guards against severe space weather, is similar to a drafty old house that sometimes lets in violent eruptions of charged particles from the sun. Such a breach can cause brilliant auroras or disrupt satellite and ground communications.

Observations from Themis show the Earth's magnetic field occasionally develops two cracks, allowing solar wind — a stream of charged particles spewing from the sun at 1 million mph — to penetrate the Earth's upper atmosphere.

Last summer, Themis calculated a layer of solar particles to be at least 4,000 miles thick in the outermost part of the Earth's magnetosphere, the largest tear of the protective shield found so far.

"It was growing rather fast," Themis scientist Marit Oieroset of the University of California, Berkeley told an American Geophysical Union meeting in San Francisco.

Such breaches are temporary, and the one observed last year lasted about an hour, Oieroset said.

Solar flares are a potential danger to astronauts in orbit but generally are not a risk to people on the surface of the Earth.

The research was funded by NASA and the National Science Foundation.

Scientists initially believed the greatest solar breach occured when the Earth's and sun's magnetic fields are pointed in opposite directions. But data from Themis found the opposite to be true. Twenty times more solar wind passed into the Earth's protective shield when the magnetic fields were aligned, Oieroset said.

The Themis results could have bearing on how scientists predict the severity of solar storms and their effects on power grids, airline and military communications and satellite signals.

The Themis satellites were launched to find the source of brief powerful geomagnetic disturbances in the Earth's atmosphere.

Monday, December 15, 2008

Qualcomm to launch Rs 10,000 laptop

NEW DELHI: San Diego-based wireless communications major Qualcomm will introduce its small laptop, Kayak, primarily used for accessing Internet services, in India priced at Rs 10,000 in the second half of next year.

"We will introduce Kayak Internet access platform in second half of next year and this device leverages 3G chipsets as well. The main USP is it can compute in low power scenario like India. It will cost about Rs 10, 000," Qualcomm Senior Vice-President and India head Kanwalinder Singh told PTI.

In Kayak prototype Qualcomm has designed a device capable of bringing the Internet over cell phone data networks to areas that may lack wired Internet service from cable and telephone providers.

The US-based firm, pioneer of CDMA technology, has already launched Kayak PC alternative globally.

Kayak is a reference design for building low-cost wireless-computing devices designed to fill the niche that exists between desktop PCs, which require landlines or separate accessories for connectivity and Internet-capable wireless devices.

Kayak uses Qualcomm's dual-core mobile station modem chipsets to provide both computing and connectivity, he said.

"We see developing markets like India seeking connectivity as inevitable and believe that concepts such as Kayak that leverage 3G wireless will be a key to success in helping these areas join the global online community, Singh added.

Qualcomm is pushing its phone processors into PC territories such as desktop computers after adding computing features like e-mail and web browsing onto cell phones.

Microsoft launches broken iPhone app

NEW DELHI: Microsoft has made its entry in the iPhone application market with the launch of its Seadragon Mobile image browsing software.

But alas, the company's first product for iPhone has shipped broken. In a blog a company employee informed, "The 'Browse Photosynth' functionality broke right after we submitted the app to the AppStore. Hopefully we'll get a new version with this fixed submitted to Apple in the next few days. Photosynth search and adding a user to view their Synths still works. Sorry!"

As for what the application can do: The app enables users to navigate through large images, or image collections, using the Apple iPhone's touch-screen interface.

"Want to see giga-pixel images on your iPhone? Now you can--with Seadragon mobile," wrote a company employee on Microsoft's Live Labs site, in a blog post. "Seadragon Mobile brings the same smooth image browsing you get on the PC to the mobile platform," the blogger claims.


Incidentally, so far Microsoft had held back from introducing apps for iPhone, preferring instead to focus on its own Windows Mobile platform.

So, little doubt that the software giant has left even its own employees wondering why the company did not first release Seadragon Mobile for Windows Mobile.
As Steve Clayton, a Microsoft technology manager who works on software and services projects wrote in his blog post, "It's terrific to see this innovation coming out but I have to ask myself where is the Windows Mobile version?" "Surely phones like the touch HD from HTC would benefit from this too?" wrote Clayton.